Showing posts with label Cycles. Show all posts
Showing posts with label Cycles. Show all posts

Thursday, 7 March 2013

Neanderthal II - time lapse video of a forensic facial reconstruction by Sculpt Mode on Blender


I really fell in love by Cycles and Sculpt Mode in Blender. It's fun and nice to work this way.

Thereby, when a person is in this state of mind, nothing more understandable than to show for everybody his passion.

A way that I found to do this thing, was editing a video in time lapse of the process of reconstruction.

Originally was recorded a lot of hours of FullHD video (22 GB of raw data!), edited in few more than 13 minutes.


I hope you enjoyed.

A big hug and I see you in the next!

Turkana boy - forensic facial reconstruction rendered in Cycles

Second Wikipedia:

Turkana Boy, also occasionally, Nariokotome Boy is the common name of fossil KNM-WT 15000, a nearly complete skeleton of a hominid who died in the early Pleistocene. This specimen is the most complete early human skeleton ever found. It is 1.5 million years old. Turkana Boy is classified as either Homo erectus or Homo ergaster.

The new and interesting thing about this reconstruction is that for the very first time I used Cycles to render the images.

Cycles is a internal renderer in Blender that have global illumination and allow you see the rendered image almost in realtime.


This is not a so new technology,  but in Blender 2.66 is already possible rendering hair, what was not possible in past releases.


If you wanna more information about how Cycles works, please see here: http://www.blenderguru.com/videos/introduction-to-cycles/

If you wanna know how configure hair in CYcles, see this link: http://www.blenderguru.com/videos/how-to-render-hair-with-cycles/

I hope you enjoyed.

A big hug!
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