Some
weeks ago, Arc-Team and Kentstrapper
(a Florentine startup that produces 3d printers) decided to
collaborate, in order to make the Taung
Child 3d model real, and possibly expose it in a museum.
But
how does a 3d printer work exactly?
Basically
a 3d printer uses the FDM (Fused
Deposition Modeling) technique, an additive
process where successive layers of
material are laid down in different shapes; following a digital model
of the object, the printer deposits layers of plastic material,
automatically fused to create the final shape.
So,
what we need first is a .stl model of the object. But (for now) not
everything is 3d-printable: some spefic characteristics
are required to be printed.
Which
softwares can be used to locate and fix problems?
In
the Open-Source world, we can obviously use the 2 main 3d modeling
softwares: MeshLab
and Blender. In particular,
in
version 2.67 of Blender a
3d
printing toolbox
has been inserted as add-on: it's useful to check the
mesh and see
which are the problems. Pressing
“Check All” a complete scan af the mesh will be done.
Volume:
the
mesh must be solid. It
cannot have holes, 2-point polygons or single sided polygon
surfaces.
Mainfoldness:
the mesh must be completely and perfectly closed. The
mesh must be “2-mainfold”: every edge must belong to 2 faces
(not 1 or 3: only 2). Here are some reasons why a mesh cannot be
2-mainfold:
Holes:
Automatic
hole-fixig can be made with Meshlab (Edit-Fill
hole)
or Netfabb;
in
Blender,
from version 2.63 just selecting the vertices that “compose” the
holes and pressing F in Edit Mode the missing face will be created.
T-Edges:
an edge cannot be on a board. In this case, the volume is considered
open, even it seems closed. The face must be deleted and rebuilt
(with the same method for closing holes).
Internal
faces: internal
faces must be deleted, because they make the mesh “3-mainfold”.
Minimum
wall thichkness:
tipically a wall thickness of 2.5mm is required. The
Blender toolkit can show the too-thin areas, that must be scaled
till a proper dimension.
Polygon
number:
with too few faces the figure will lose detail, but with too many
faces the fill will be heavy and possibilities of error will
increase. To reduce the number of polygons of a mesh we should use
MeshLab, following this
tutorial.
Intersected
faces: there
may be 2 or more faces intersecting themselves,
expecially
in objects composed by two or more meshes. Even in this case, a
solution should be remove the intersecting faces and then closing
the hole with the method said.
Zero
volume faces/edges: faces/edges
with no volume.
So,
here
you can find the .stl file of the mesh. It's a really complex mesh,
with an enormous number of faces and several problems (thickness,
distorted faces); our goal is making it 3d-printable, and that's why
we ask for your help.
P.S. Thanks to David Montenegro for his suggestions.