Wednesday, 11 July 2012

The digitization and fruition of fossil specimens: benefits and consequences



In anthropology, the possibility to reconstruct the features of individuals from their skeletal remains has facilitated and encouraged the forensic anthropology and the bioarchaeology. Besides, it made room to paleoanthropology (above all the paleoneurology), when this option is not applied to the reconstruction of a face, but of the specimen itself.

Why to use a three-dimensional reconstruction of a skeletal specimen? We must consider, in particular, that the paleoanthropological fossils are of great value (not only from the scientific point of view) because these objects are often unique and they can not be handled too frequently to avoid irreparable damages.

Being unique objects, they are rare, and thus the access to them is not easy. And being very old, they need special conditions, monitored constantly to preserved them as best as possible. To move them would be largely a risk. There is also another aspect linked to their uniqueness: the fact that the paleoanthropological fossils are often preserved in places far away and that only a lucky few people can go there.

A three-dimensional reconstruction not only avoids facing a long journey, but also allows you to avoid frequent handling, perhaps hasty, and changes in storage conditions. Moreover, the reconstructions based on detailed scans of the specimens allow measurements much more accurate than if done manually.

Interview to Christoph Zollikofer (Zurich University)

The advantages of such applications are therefore evident and their spread is certainly to be encouraged, especially if the resulting data are shared as much as possible.

When the access to the specimen is severely limited for a variety of reasons and maybe years must pass before you see photos and measurements, the advancement of the discipline is also limited. Data sharing carries in itself another advantage: the discussion between researchers annuls, in this way, the possibility of more or less dubious interpretations by a minority of them. Perhaps the same few people who had access to the specimen.

Also, if data sharing takes place through free software, analysis of the specimen is enhanced by new data and interpretations, in a cascade process that feeds itself. Incidentally, the word "free", in this context, means generically a software to which all those who wish can access, anytime they want. Of course, the freedom of access should be subordinated to the ability to use the software itself.

It's true that an access of this scale and with these tools would lead to consequences of a certain depth both economically and socially. As is the case of goods production, more copies of an object there are, the more its market value is lowered. A unique object becomes, in this way, a commodity.

Following these considerations, an object that is cheap is considered of little value, even on the intrinsic meaning. There is therefore a risk that the specimen, though important, is losing its value in the eyes of one of those visitors came from afar to view it. If not in the eyes of the researchers themselves.

We must not forget that these findings are part of the cultural and scientific heritage of the countries where they were discovered. Often these are developing countries (I think for example to African countries where the most part of fossils of hominids was found) and for these the specimen may mean different possibilities: visibility at the international level, negotiating power, source of income for local populations through the related activities that is generated by the discovery and subsequent museification.

The computerization and the data sharing therefore untie the specimen from its being also a political and economic tool. How much these aspects are taken into account in the process of digitization of specimens and, in general, of data stores? And what can we do to stem the problem, if not to remedy it?

At present, in the absence of specific legislative actions, everyone must rely on his own sense of ethics.

Thursday, 5 July 2012

DVF vs FPV

Hi all,
I received some mails asking me to explain better the differences between the flying techiniques I mentioned in the previous post.
I think that the two videos you can see below are better than too many words to describe this topic. The clips were registered durig our last aerial archaeological project, thanks to the help of Walter Morelli (the pilot).
 
In this movie it is possible to see the normal way to fly with a quadcopter (Direct Visual Flight). The pilot simply uses the radio-command looking directly the drone, correcting the flight from his point of view. It is the basic flying techniques, but it can be difficoult when the UAV is far away from the pilot. In fact, in this situation, it is not simple to understand where is the front or the back of the drone.


In this other (very) short movie we can see the FPV technique (First Person View), in which the pilot, thanks to special glasses, has the same point of view of the drone. This way to fly is optimal when a low-altitude flight is not enought and it is necessary to send the drone far away from the pilot.   


I hope it was useful. Bye

Sunday, 1 July 2012

Open Source Remote Sensing Platform

Hello all,
yesterday I gave a lecture about the state of the art in Open Source aerial archaeology, bringing Arc-Team's experience in this field. The lesson took place during the Italian Virtual Heritage School 2012, in the CNR-ITABC's headquarters in Rome and was organize by the V-MUST (Virtual Museum Transnational Network). It has been a good opportunity to share information with the CNR-ITABC team and with the students, focusing on the speed with which free and open source projects develop also in the field of hardware. For example, the first drone we build in 2008, the UAVP, is now obsolete for the "cross-flying" configuration and has been replaced by the newer NG-UAVP project (with an "x-flying" configuration). That's the reason why we build also another prototype (based on the public domain Rolf Bakke PCB), thanks to the help of Walter Gilli. Also flying techniques changed in the meantime, in fact in our last project (http://arc-team-open-research.blogspot.it/2012/04/archeosanduavp-for-archaeological.html) we experienced the First Person View (thanks to the help of the expert pilots Walter Morelli). Moreover it looks like that currently the GPS integration in the motherboard is revolutionizing both drones and flying techniques.        
Anyway, for those who are interested, I uploaded the slides of the lesson at CNR-ITABC here.



2016-04-26 Update

Thanks to self-archiving I can now add the bibliography related with this post:

 ResearchGate: Article

Academia: Article

I hope it will be useful, even if no more up to date it can be a starting point to work in Aerial Archeology with Open Software and Hardware.

Friday, 29 June 2012

New QGIS videotutorial

Hi all,
I uploaded a new videotutorial about georeferencing a single picture using the QGIS' Georeferencer Tool. It is a very fast and accurate method, but if you need to create a photomosaics (more than one picture) with a good color equalization, it is better to work with the "Metodo Aramus" (GRASS, e-foto, GIMP).
The videotutorial is linked here, on the Digital Archaeological documentation Project.



Have fun!

Wednesday, 27 June 2012

New OpenJUMP videotutorial

Hi,
today I did a new videotutorial to show one of the potentialities of the raster plugin in OpenJUMP: the possibility to save an area of interest inside a georeferenced photomosaic as a new raster layer. This option allows user to optimize their photomosaics, sparing time and megabytes, keeping the same resolution.
This is just one of the extension you will find in the OpenJUMP package for ArcheOS 4.


The videotutorial has been uploaded in the Digital Archaeological Documentation Project, and can be found here

Friday, 22 June 2012

Openjump 1.5.2

Hi all,
i'm upgrading the Openjump ArcheOS-deb-package. I will upload the new file as soon as possible, after an hard test on different computers. I'm working with the new version since a couple of weeks and found some new functionalities that are very useful:

1) Copy and paste SCHEMA (picture below).


2) Export style as SDL file.



3) Measure a line or an area and create a new layer with the value (picture below).


The new version is more clear and all the extensions are better integrated. I add the old raster plugin because   it give the possibility to cut a photomosaic using a square selection (Fence) and to save the result as tif/tfw. The picture below show the procedure.


Saturday, 9 June 2012

Luzia Woman - The oldest human skull of the Americas



Second the Wikipedia: Luzia Woman is the name for the skeleton of a Paleo-Indian woman found in a cave in Brazil, South America. Some archaeologists believe the young woman may have been part of the first wave of immigrants to South America. Nicknamed Luzia (her name pays homage to the famous African fossil "Lucy", who lived 3.2 million years ago), the 11,500 year-old skeleton was found in Lapa Vermelha, Brazil, in 1975 by archaeologist Annette Laming-Emperaire.

Font: http://en.wikipedia.org/wiki/Luzia_Woman

It was used the classical bust for re-make the face in 3D.

The novelty of project is that SfM was used like reference to modelling the face.


A Youtube video was choosed to be reconstructed.


The image above shows the process of modelling.


After the head was modelled, is the time to texture it.

And finally render the result, with some facial expressions.

I hope you enjoy.

A big hug!

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