Thursday, 7 March 2013

New tutorial in the Mesh Editing session of DADP

Hi all,
after my teaching in the Master Open Téchne 2013 about Computer Vision (SfM and IBM), i'm updating the Mesh Editing session (english page) inside the Digital Archaeological Documentation Project.

Up to now I inserted four videotutorials:

how to create a poisson mesh inside MeshLab

how to georeference a point cloud in CloudCompare using a Cartesian coordinates system

how to erase not useful points inside CloudCompare

MeshLab: difference between vertex color, raster color and texture 

how to import Bundler's camera positions inside MeshLab

i hope this is useful :)
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