Showing posts with label Soil Texture Triangle. Show all posts
Showing posts with label Soil Texture Triangle. Show all posts

Thursday, 11 August 2016

geTTexture goes portable

Hi all,
as I wrote in this post, I am building a very simple Android app in order to use geTTexture (the automatic Soil Texture Tirangle +Giuseppe Naponiello  developed) from the mobile, directly on the field. 
Thanks to the work of +Giuseppe Naponiello  the website is now optimized also to be viewed from a mobile's monitor (due to the fact that now the Soil Triangle can be automatically scaled), so that if you have an internet connection on your excavation, you can use geTTexture to define the soil texture of your archaeological layers in a semi-automatic way.
Here below are two screenshots of the mobile app:


geTTexture mobile (upper screen)
geTTexture mobile (lower screen)

By now the mobile app is a simple link the geTTexture developed with MIT App Inventor. Nevertheless I uploaded also the source code of the project on Arc-Team's githup repository (released under General Public license), where you can find also the main software (released under Creative Commons Attribution). Here you can find the binary apk file, to install the app on your mobile. If you want to use geTTexture on your PC or laptop, than you can use this direct link.
Have a nice day!

Friday, 29 July 2016

Automatic Soil Texture Triangle

As the regular ATOR readers know, since some years we are trying to improve our laboratory's technologies in order to achieve a better metric classification of archaeological data and to expand our research interests in other archaeological sub-disciplines and mainly in archaeo-anthropology (as well as taphonomy and mummiology), archaeo-zoology, archaeo-bothany in general (and carpology and dendrochronology in particular), geoarchaeology and archaeometry. 
Soon we will start a series of post about our lab (aka ATLAB, Arc-Team LABoratory), which is evolving fast thanks to the effort of +Gianluca Fondriest  and +Mattia Segata.
Today I want to illustrate one of the tool we developed to speed up the geo-archaeological interpretation of the soil texture of the different layers during our excavations. This project (which is now in its early stage) starts from the need to use the Soil Texture Triangle to help archaeologists (especially the new diggers) in correctly interpreting the texture components using an objective method like the sedimentation test (because often new archaeologists are not comfortable with more subjective analysis like the Ribbon test or the squeeze-ball test). I leave the explanations of the operations to perform on the field for another post, while I want here to show the small software "geTexture", which +Giuseppe Naponiello developed to use automatically the Soil Texture Triangle from internet.
To illustrate how the application works, I recorded a short videotutorial:




The software is currently just in Italian, but we will translate it in English soon. The development is still active and this can be considered just a pre-release (it will be implemented also with a tutorial explaining how to perform the sedimentation test on the excavation). If you want to help us, on GitHub you can find the source code, while if you need already to use the software, here is the link where is is accessible. In the next days I will try to program also a small app for Android devices.

Stay tuned and have a nice day!

Notes

Some of the results of ATLAB can be seen in the article "Lo Scavo archeologico professionale, innovazioni e best practice mediante metodologie aperte e Open Research" (here in ResearchGate and here in Academia)

BlogItalia - La directory italiana dei blog Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.