Friday, 27 March 2020

3DHOP for speleoarchaeology

Hello everybody,
today I go on writing about our speleoarchaeological project on the natural cave "Bus dela Spia". I prepared some material to share in later post, about the work-flow I followed in Blender, MeshLab, CloudComaper and GRASS GIS, but in the meantime I want to show the final result of my work in recovering old documentation (maps and sections), thanks to the FLOSS 3DHOP.
If you are a regular reader of ATOR, you know what I am speaking about. The software is developed by the Italian CNR (ISTI) and, more precisely, by the Visual Computin Lab (the same programmers who write the code of MeshLab). I chose this software due to its nice "slicer" tool, which allow the user to virtually cut a 3D model along one of the axis, to see other models hidden below (of course this is very useful in archaeology). This in not the only interesting tool (especially considering the updates of the last release), but, by now, is the one I want to show, also because I use it very often in another archaeological field: the Forensic Facial Reconstruction (in order to cut the face and show the cranium). Here below is a short video about this tool. Within 3DHOP are loaded 2 object: the Digital Terrain Model of the landscape and the 3D reconstruction of the "Bus dela Spia", performed in Blender. I hope you will enjoy it. Have a nice day!


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